About this role
<p>Scopely is looking for a superstar <strong>Game Design Director</strong> to join our Star Trek Fleet Command team in Ireland, Spain, or the UK on a remote basis.</p>
<p>At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.</p>
<p><strong>Star Trek Fleet Command</strong> is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.</p>
<p> </p>
<p><strong>What You Will Do</strong></p>
<p>As a Game Design Director on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.</p>
<ul>
<li>Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players</li>
<li>Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy</li>
<li>Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences</li>
<li>Fostering a high-performance culture within the department through leadership, people development, and team engagement.</li>
<li>Shape the design process to ensure the standards of players are met and exceeded</li>
<li>Work with design leaders to shape the future of the game economy</li>
<li>Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre</li>
<li>Evaluate performance using data, player feedback, and your own playtest experience</li>
<li>Design for scale: plan for long-term content extensibility and system health</li>
</ul>
<p> </p>
<p><strong>What We're Looking For</strong></p>
<ul>
<li>5+ years of game design leadership experience</li>
<li>Proven experience in F2P systems design and progression modelling</li>
<li>8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)</li>
<li>Deep experience and