Sunday creates pocket-sized friends for the mass market. We turn idle moments into meaningful connections for millions of users worldwide.
Sunday focuses on the psychology of care, companionship, and empathy. We build accessible worlds where players don't just solve puzzles, they rescue friends. By combining mass-market accessibility with deep emotional hooks, we are defining the next era of digital entertainment.
Sunday creates pocket-sized friends for the mass market. We turn idle moments into meaningful connections for millions of users worldwide.
Sunday focuses on the psychology of care, companionship, and empathy. We build accessible worlds where players don't just solve puzzles, they rescue friends. By combining mass-market accessibility with deep emotional hooks, we are defining the next era of digital entertainment.
At Sunday, a Producer is the central operational engine behind our game releases. You sit at the intersection of product, creative, and technical execution, taking full ownership of turning high-level roadmaps into live, polished games that millions of players interact with worldwide. You aren't just tracking tasks, you are driving velocity, clearing friction, and ensuring our cross-functional teams move fast without sacrificing quality.
In this role, you bridge strategy and execution. You manage the full end-to-end delivery cycle, from scoping sprint backlogs and optimizing art/UX asset pipelines to coordinating final store launches. You work daily with Tech Leads, Game Designers, Operations Managers, and Product Managers to align production schedules with key monetization, user acquisition, and live operations milestones. Beyond keeping Jira spotless and leadership informed on risks, you are a hands-on leader who directly manages and develops a team in art and UX production, fostering their growth while continuously scaling and refining studio-wide production processes.
This role is on fixed term - 1 year contract with the possibility of extension.
Own the end-to-end delivery of features and releases across the portfolio, from roadmap planning and handover to store release.
Plan and run sprint cycle: scoping, capacity, dependencies, and the prioritisation from roadmap into production in alignment with internal stakeholders.
Coordinate daily with the Tech Leads, the Operations Managers, Game Designers and Product Managers to keep releases unblocked.
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