About this role
<p>Scopely is looking for a <strong>Senior Combat Designer</strong> to join our Star Trek Fleet Command team, based in Dublin or Barcelona (hybrid) or remotely from London.</p>
<p>At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.</p>
<p><strong>Star Trek Fleet Command</strong> is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need thrilling new combat experiences to power that next step.</p>
<h3><strong>What You Will Do</strong></h3>
<p>As a Senior Combat Designer on STFC, you’ll be a key contributor in shaping the long-term combat, gameplay, and player experiences that define how millions of players experience growth and mastery.</p>
<ul>
<li>Own the design and balance of combat gameplay that support strategic player decisions across PvE, PvP, and co-op content</li>
<li>Build and refine novel gameplay experiences focused on officers, ship tech, ships, and hostile challenges</li>
<li>Create systemic combat experiences that foster meaningful player agency and long-term investment</li>
<li>Use tools (Excel, Google Sheets) to model combat challenge, economic loops and progression pacing</li>
<li>Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre</li>
<li>Evaluate performance using data, player feedback, and your own playtest experience</li>
<li>Design for scale: plan for long-term content extensibility and system health</li>
<li>Mentor junior designers and help strengthen combat design across the organisation</li>
</ul>
<h3><strong>What We're Looking For</strong></h3>
<ul>
<li>A deep passion for combat and gameplay design</li>
<li>6+ years of experience designing combat and gameplay systems for live, F2P games (preferably MMO, 4X, or strategy genres)</li>
<li>Strong ownership mindset – you can own a feature or content stream from vision to launch to iteration</li>
<li>A proven track record of delivering features that balance player fun, engagement, and monetisation</li>
<li>Comfort with KPI targets and using data to inform balance or tuning adjustments</li>
<li>Mastery of spreadsheets and confide